Path of Exile The Elder Guide

The Elder Warping The Minds Of The Weak
Path of Exile The Elder Guide
Table Of Contents
Elder Spawn Mechanics
Notes On Damage
The Elder
Conclusion

Welcome to the guide exile. In this series we will be going over the mechanics of the Elder's Guardians and the elder himself. For this guide we will just be focusing on the elder. As discussed in my war for the elder's guide. The elder can be spawned on the atlas by expanding his influence the dark tentacle background throughout a subset of maps by completing or killing over 60% of the monsters within the surrounding shaper influenced maps with the celestial star background. Once there are enough maps within the elder influence subset somewhere around 20 Maps, the elder will spawn on a random map base within it along with his four Guardians on nearby map bases marked by their icons on the Atlas.

Elder Spawn Mechanics

Level&Tier

Determined By Map Base On Which

The Elder Spawns


Elder Spawn Mechanics

Level&Tier

All Encounters

(Elder & His Guardians)

Are The Same Level As The Map Zone The Elder Spawns On

Example

Elder Spawns On A Tier 5 Map

Which Is Zone Level 72

All Encounters Will Be Level 72


The level and tier of all the encounters is determined by the map base on which the elder spawns. All of the encounters elder and his Guardians will be the level of the map zone on which the elder spawns. So, this means that the other spawns on a tier 5 map which is a level 72 zone. His encounter and all the other Guardian encounters of that set will be level 72 regardless of the map base that the Guardians spawn on. The elder will also ignore shaped map levels and conform to the original level of the map base.


Follows The 3 Major Tiers Of Maps

White

Yellow

Red

Example

Elder Spawns On A Tier 5 Map

Which Is A White Tier Map

All Encounters Will Be Whiter Tier

The tier in drops of the encounters will be determined by the major tier coloring system of the maps. The other follows the same three major tiers of map difficulty white, yellow and red. As with the previous level mechanics this is determined by the map base on which he spawns. So, revisiting our previous example of the elder spawning on a tier 5 map which is a white map. The elder in The Guardian encounters will follow white tier rules regardless of the map base that the Guardian spawned on. The major difference and all the tier colors is ultimately the elders drop table.

Differences In Drops

Yellow & Red Tier

The elder will be able to drop all of his gear unique from all tiers. This includes the following unique. Note that the Imprudence actually has five variations physical, chaos, cold, fire and lightning. The physical one is shown here in the video. The unique Watchers eye jewel will only be able to drop from yellow and red tier variants. This jewel is very powerful and that it can roll many different combinations of affixes that grant bonus is well affected by auras. The affixes that are rolled on each Watchers eye are random and cannot be changed but their values can be divined.

Encounter The Elder

Defeated All Of His Guardians


Enter Map Base He Spawned On And Head To The Boss

This is a chase unique that you will want to be looking for when encountering the elder. To actually encounter the elder, you must have first defeated all of his Guardians that spawned on the atlas alongside him. Once they are defeated and removed from the Atlas simply enter the map base that the elder is spawned on and make your way to the boss. The map can be of any rarity and have any modifiers as they do not apply to the elder’s arena. Once at the boss the will emerge from a void portal. Defeat the boss and consumers power returning to the void. This portal will then lead to the elder’s arena. The elder always spawns in the absence of value and meaning. This arena does not have any special environmental effects and will be the same size and layout every time.

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